Soul Calibur Will You Challenge the Enemy Again
Soulcalibur | |
---|---|
Genre(due south) | Fighting |
Developer(s) | Bandai Namco Studios |
Publisher(s) | Bandai Namco Entertainment |
Creator(s) | Hiroaki Yotoriyama[1] |
Platform(s) |
|
First release | Soul Edge December 1995 |
Latest release | Soulcalibur VI October 19, 2018 |
Soulcalibur ( ソウルキャリバー , Sōrukyaribā ) is a weapon-based fighting video game franchise by Bandai Namco Amusement.
There are seven main installments of video games and diverse media spin-offs, including music albums and a series of manga books. The first game in the series, Soul Edge, was released as an arcade game in 1995 and was afterward ported to video game consoles; the widespread success of its beginning sequel Soulcalibur in 1998 led to Soulcalibur becoming the name of the franchise, with all subsequent installments also using the name. More recent games in the series have been released for consoles only and accept evolved to include online playing modes.
The primal motif of the serial, prepare in a historical fantasy version of the late 16th and early 17th centuries, are mythical swords, the evil weapon called Soul Edge and the subsequent sword used to oppose this evil, Soul Calibur (parsed as two words, while the series' title is written as a unmarried discussion). While it has developed during its various iterations, some of the characters and gameplay elements have remained consistent throughout the series.
Projection Soul is the internal Namco development group responsible for the Soulcalibur franchise after the release of Soulcalibur 2. Although the games are usually credited to Namco itself, the team established its name to draw attending to the grouping's combined accomplishments.[two]
Games [edit]
1995 | Soul Border |
---|---|
1996 | |
1997 | |
1998 | Soulcalibur |
1999 | |
2000 | |
2001 | |
2002 | Soulcalibur II |
2003 | |
2004 | |
2005 | Soulcalibur Iii |
2006 | |
2007 | Soulcalibur Legends |
2008 | Soulcalibur IV |
2009 | Soulcalibur: Broken Destiny |
2010 | |
2011 | |
2012 | Soulcalibur Mobile |
Soulcalibur V | |
2013 | Soulcalibur Ii Hd Online |
2014 | Soulcalibur: Lost Swords |
Soulcalibur: Unbreakable Soul | |
2015 | |
2016 | |
2017 | |
2018 | Soulcalibur VI |
All games in the series before Soulcalibur III were originally released equally arcade games, and subsequently ported to dwelling house consoles. The ported versions are known for their actress features, including characters, weapons, costumes, fine art galleries, martial arts demonstrations and involved unmarried-player modes, when compared to the original arcade versions. For example, Seung Han Myong (Romanized in later games equally Seong Han-myeong) is not featured in the arcade version of Soul Border and in dwelling versions there is an office-playing-type mode titled "Border Chief" where the player can unlock various items including weapons for the default characters.
Main series [edit]
Soul Edge [edit]
The first installment was titled Soul Edge for arcade, and was updated to Soul Edge Ver. II and released outside Japan equally Soul Blade on PlayStation hardware. Set in the belatedly sixteenth century, the game follows nine warriors in a quest, each of whom has their own reasons for joining the quest simply they all share a mutual goal: to obtain the legendary sword, called 'Soul Edge'. Later on actualization in arcade, the game was made available for PlayStation in 1996. Along with its soundtrack, it has been praised for being innovative still traditional to the fighting genre of games.[3] [iv] With Versus (ane-on-one battle mode), Survival (accept on a gauntlet of opponents until the histrion is unable to continue), Fourth dimension Assault, Squad Battle (a selection of combatants will accept on an opposing group, a victor is announced when the last remaining fellow member of a team is defeated) and Training modes, the console port as well saw the addition of Border Master, a single-player mode in which the histrion would guide i of the 10 main characters in a story-like manner while obtaining a variety of weapons for utilize.
Soulcalibur [edit]
The sequel to Soul Edge was released for arcade a year later, with a port for the Dreamcast in 1999. The plot is prepare ii–iii years later the first game. The title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge. Soul Calibur is referred to as Soul Blade in an updated version which was released on the Sega Dreamcast. Though retaining elements of its predecessor, Soulcalibur incorporated an all-encompassing number of new features, including the "8-Manner Run". The title Soulcalibur became a trademark title to exist used throughout the series since. In 2008, Namco Bandai released Soulcalibur on the Xbox Live Arcade for the Xbox 360. Although online leaderboards and achievements were supported in this version, there was no online playing mode or mission way, as there was in the Dreamcast version.[5]
Soulcalibur II [edit]
2002'southward Soulcalibur II further improved and expanded on the Soulcalibur original, in both graphics and gameplay. Soulcalibur II was released in arcade format iii years after the previous release in the series, and was afterwards ported to all three active sixth-generation consoles. This is the start game in the Soulcalibur serial to feature characters in other media, such as Link from Nintendo's The Fable of Zelda, playable on the GameCube. Featured on the PlayStation 2 version's roster is Heihachi Mishima of Tekken, while Epitome Comic's character Spawn was an improver for the Xbox version.
A high definition-optimized enhanced port of the game, entitled Soulcalibur II HD Online, was released in November 2013, and features revamped HD visuals, online play, and trophy/achievement support. It is a digital release and is available through Microsoft's Xbox Alive Arcade and Sony's PlayStation Network digital storefronts. Being based on the original PlayStation 2 and Xbox releases, both ports include the two guest characters (Heihachi Mishima and Spawn) who were originally sectional to each platform.
Soulcalibur III [edit]
Breaking with tradition, the PlayStation 2 version of Soulcalibur III was released in 2005 earlier an Arcade Edition was seen. It used a unlike graphics engine. Soulcalibur III contains a new single-player mode called "Tales of Souls", a story mode in which the player can make course-altering decisions. Arenas are more than interactive, for example with rocks breaking if a character were to affect against them. Soulcalibur III is the first game in the serial to characteristic a character cosmos organization, and features a story mode called "Chronicles of the Sword" which is a style with some strategic aspects for created characters. It is the just game in the Soulcalibur series to exist THX canonical.[6]
Soulcalibur IV [edit]
Released in 2008 for the PlayStation 3 and Xbox 360, the 4th installment of the series is the second game with no arcade release prior to the release of the domicile game, as well every bit being the first to have bouts online and the last game to conclude the 1590 A.D. trilogy. Soulcalibur Iv introduces new gameplay mechanics into the series in the form of damage-absorbing armor (that can be shattered) and Disquisitional Finishes (both tied to the new Soul Guess). Like Soulcalibur II, the fourth game likewise included cameos from different media. The Star Wars character Darth Vader is a playable grapheme on the PlayStation 3 version, while Yoda is for the Xbox 360 version. Each character was besides available for download on the consoles in which they practice not appear. Both versions of the game include the Apprentice character from Star Wars: The Forcefulness Unleashed. Similar Soulcalibur Iii, the game includes a graphic symbol creation system with diverse customizable parts, some of which take to be unlocked. These characters can be taken into online bouts, which in itself is a new add-on to the series. Nevertheless, different Soulcalibur III, the only bachelor weapon disciplines are taken from the existing roster and there are no unique disciplines for created characters.
Soulcalibur V [edit]
Released in 2012 for the PlayStation 3 and Xbox 360, Soulcalibur V is the sixth installment of the series and the 2d game to take bouts online, besides every bit the last installment to conclude the original timeline story. Similar the other Soulcalibur series, this game features invitee characters; in this case Ezio Auditore da Firenze from the Assassin'southward Creed serial and as well as the fighting style of Devil Jin from the Tekken series.
Soulcalibur VI [edit]
Soulcalibur VI was released in 2018. While the storyline takes place subsequently the 5th game, it act equally a soft reboot, taking the series dorsum to mostly reimagined after Soul Edge and eventually set in a new timeline. Like Tekken 7, information technology uses Unreal Engine 4, and features downloadable guests, while ane invitee character (Geralt of Rivia from The Witcher series) acts every bit one of the base roster and plays vital office on the storyline.
Spin-offs [edit]
[edit]
Released in 2007 for the Wii, Soulcalibur Legends is the series' get-go spin-off title. Departing from the usual fighting game genre, it is an activity-run a risk game with elements of hack and slash, in which the player controls i out of the game's seven playable characters through a level infested with enemies and defeats the boss in the end. It features competitive and cooperative gameplay in addition to the single-role player mode. Soulcalibur Legends, although fix between the events of Soul Edge and Soulcalibur, is non-canon to the series.
Soulcalibur: Broken Destiny [edit]
Released in 2009 for the Sony PSP, Soulcalibur: Broken Destiny is the first portable installment of the Soulcalibur series. It uses many of the features used in Soulcalibur Iv, such as the soul crush, armor destruction, critical finishers, and Graphic symbol Cosmos, and as well brings in some new features such every bit new lighting effects for stages that correspond to different times of day, and the new Gauntlet Story fashion. The game's features are similar to Soulcalibur IV, including its customization features, but information technology introduced a new graphic symbol named Dampierre, a conman who wears twin blades on his wrists. In add-on, Kratos from the God of War franchise appears as a guest graphic symbol. Cleaved Destiny received very positive reviews.
Soulcalibur: Lost Swords [edit]
Released in 2014, Soulcalibur: Lost Swords is a gratis-to-play video game distributed through the PlayStation Network.[seven] Information technology is a strictly single-player game based on Soulcalibur 5 in which the goal is for the histrion to collect loot, including raw materials and weapons, through battles in the new Quest Mode.
Soulcalibur: Unbreakable Soul [edit]
Initially trademarked by Bandai Namco in October 2013,[8] [9] [10] Soulcalibur: Unbreakable Soul was announced on Bandai Namco's Global Gamer's Day 2014 for the mobile phones, the starting time installment made specifically for the platform, this time iOS (the previous mobile game was an Android port of Soulcalibur).[xi] [12] Released on May viii, 2014, Unbreakable Soul is a card-based fighting game where players can pick different attack cards to strike enemies. Elemental arrangement makes a return from Soulcalibur: Lost Swords; players can mix the cards with ane of the five elements: fire, water, wind, low-cal, and dark. There are over 200 weapons also as more than than 150 actor avatars featured. The game's story revolves around Cassandra and Edge Primary in their efforts to find the fragments of Soul Edge.[13] Unbreakable Soul received unfavorable reviews.[14]
Gameplay [edit]
All the games in the Soulcalibur series retain some specific features while others features vary from game to game. The basic button layout for the series launches two weapon attacks (horizontally and vertically aligned strikes), a kick button, and a guard button for blocking. Ii features that have been kept in the series since its inception are the Guard Affect defense arrangement and the Ring Out condition of victory.
In the first game (Soul Edge/Bract), the Guard Touch on system is a repelling technique that allows the player to cheque an incoming strike and push it back to allow a free hitting. A Guard Impact requires precise timing (with the player pressing forward and guarding at the instant an opponent strikes) simply it results in tactical advantage for the defender. The opposing player is able to counter a Guard Touch on with their own and this can result in a stalemate until one of the players misjudges the timing on a subsequent Guard Bear on. As the serial progressed, the Guard Bear on arrangement was developed farther. In Soulcalibur, Namco introduced new Guard Impact techniques: Parry and Weapon Strip, while the original repelling technique was renamed equally Repelling. These different Guard Impact types take been kept in subsequent installments of the game. In the fifth game, Guard Impacts were slightly contradistinct past giving the Parry maneuver the new belongings of slamming opponents to the footing rather than just easing their weapon off course. Repels nonetheless piece of work in the same manner as they take in previous Soulcalibur series games.
Ring Outs occur when ane of the fighters is forcibly removed from the game's arena (or ring), instantly ending the round and resulting in a round bespeak for their opponent. The idea of Ring Outs in 3D fighting games was originally conceived by the Virtua Fighter serial of fighting games and adopted past Namco for Soul Edge. A combatant cannot exist knocked out of the ring without being eliminated past some attempt from themselves or by their opponent. Later games introduced new ring designs that modified the mode Ring Outs were handled (Soulcalibur allowed rings to have different shapes instead of a basic square, Soulcalibur Two introduced stages with walls that blocked off parts of the band and made Band Outs possible only in certain parts of the stage or removing that condition altogether, and Soulcalibur Three introduced low walls that tin can be destroyed to create a Ring Out opportunity). Soulcalibur V introduced a new attribute of Band Outs; if a Ring Out is declared on certain stages, the boxing will continue in a new location that is below the indicate where the Ring Out occurred. V also includes infinite stages (the stages have no edges of any kind, assuasive the battle to continue in any direction with no limit) for the first fourth dimension in the history of the serial.
Soul Edge is unique in the series as it is the only game to feature the Weapon Meter; a sword-shaped meter under the characters' vitality bars that determined how much damage a weapon could sustain. As a character blocked attacks; the meter would deplete until it emptied which resulted in a weapon breaking (the player would too have to pay half the Weapon Meter to perform a Critical Edge combo). Once the character'due south weapon was broken, they were forced to fight bare-handed until the end of the round. The Weapon Meter was designed to promote consistent offense and deter constant defense (other fighters take adopted similar means to deter over-defending; Street Fighter Alpha 3 'due south Guard Meter is an example of such a device). The Weapon Meter was abandoned post-obit Soul Edge and instead replaced with Soulcalibur 's trademark 8-Way Run system. The 8-Way Run allowed players to walk in any direction at whatever fourth dimension instead of using a specific control to sidestep. This kept the fights truly 3-dimensional and made information technology easier to maneuver around attacks or abroad from ring edges (as well as launch specific eight-Manner Run attacks). Each of the sequels to Soulcalibur has used the 8-Style Run movement system.
In Soulcalibur IV, Namco introduced a new variation of the Disquisitional Edge combo, chosen the Critical End. Rather than being a combo, a Critical Finish is more of a finishing move which involves an elaborate move that defeats opponents in a single attack. This new attack is tied to the Soul Approximate that works similarly to the Guard Suspension meter in Street Fighter Alpha 3 (the meter decreases whenever the actor blocks an set on and is replenished past landing attacks on the opponent, it as well refills slowly over fourth dimension). Likewise tied to the Soul Gauge is the concept of destructible character armor (akin to Fighting Vipers) that tin be smashed off characters to weaken their resistance to attacks. The Critical Cease itself replaces the Soul Charge from the other three Soulcalibur games (a supercharge-similar motility that tin can give a character counter properties for the elapsing of its charge).
Large gameplay changes have been implemented for Soulcalibur 5. Critical Finishes are no longer function of the gameplay, beingness replaced past the Disquisitional Border (a unlike attack from that used in Soul Blade). Critical Edge attacks can exist used after filling upward the new Critical Approximate, which works similarly to "super meters" in other fighting games. Baby-sit Impacts are at present tied to this guess (a segment must be sacrificed to execute one) and the original Guard Impact mechanic is replaced past Just Baby-sit, which works similarly but removes the consequence for missed timing. The Disquisitional Gauge can also exist used for Brave Border attacks, which are stronger attacks than regular ones that don't crave an unabridged bar. In add-on to the eight-Way Run, Quick Step allows players to execute a faster sidestep to circle their opponent.
Plot [edit]
A long time agone, an ordinary sword was soaked with blood through the endless battles of its era, causing the sword to be corrupted and condign sentient past its ain, which earned it the name "Soul Border". No one dared to wield the sword without getting corrupted by its evil spirit, and only the Hero Rex, Algol can wield it without getting possessed. Nonetheless, Algol'south son, jealous of his male parent's feat, wielded the sword and became corrupted. Algol destroyed both his son and the sword, from which he then made a weapon in grief, naming it "Soul Calibur". He was sacrificed to complete the sword's ritual which would then exist protected by a cult; no one knew that Soul Edge would reform on its own subsequently on. Soul Calibur itself was lost after it was stolen by a fellow member of the cult, Zasalamel.
In 1553, a Castilian pirate, Cervantes de Leon stole Soul Edge from a dealer'southward ship, but gradually became corrupted by its spirit until it devoured his soul, influencing him to terrorize the world for over 20 years. This terror fabricated several warriors to venture out and finish him, including a female ninja, Taki, who wanted to destroy Soul Edge for having corrupted her chief, and a German rebel, Siegfried Schtauffen, who desperately wanted to blame someone for the accidental murder of his begetter. Somewhen, a Greek warrior, Sophitia Alexandra, confronted and managed to destroy one of Cervantes' blades, but the battle was somewhen ended by Taki, who managed to slay Cervantes. Siegfried then came to check Soul Border, just he became possessed by the release of the "Evil Seed" and turned into the monstrous Nightmare. The Evil Seed effect had major bear upon to the world, including several people going insane, and Nightmare replaced Cervantes in terrorizing the globe, wanting to recover the lost Soul Edge fragments. Three years later, Nightmare had prepared for the ritual to complete Soul Edge, but three warriors from Asia, Chai Xianghua, Kilik, and Maxi stormed his castle, the Ostrheinsburg and managed to defeat Nightmare, with Soul Edge's spirit (Inferno) being shattered by Xianghua's blade, which was revealed to exist the lost Soul Calibur. Though Siegfried temporarily regained his sanity, he became possessed once again shortly later on, as did Soul Calibur, which succumbed to the darkness of Inferno.
Four years afterward, Nightmare had begun on his Soul Edge ritual again in his old castle, wanting to resurrect Soul Edge, just his ritual was interrupted past an exiled French nobleman, Raphael Sorel. Although Raphael was utterly defeated, he was able to penetrate Soul Border, which gave Siegfried and Soul Calibur the time to intermission free of its control fully. Soul Edge was then pierced past Siegfried using Soul Calibur, trapping them in the "Soul Embrace". While things seemed to become normal afterward, Zasalamel had returned to try and free both swords, intending to utilize their power to break his bike of reincarnation induced by Soul Calibur. He managed to exercise so, and Inferno took a physical form to go the "2nd Nightmare". Siegfried clashed with this new Nightmare, but was wounded in the process and had to be healed past Soul Calibur, tying him with it permanently, while Soul Edge was bandage to the void to heal itself. The clash of Soul Edge and Soul Calibur had awakened Algol from his slumber, who rose the Tower of Remembrance to look for warriors to challenge him. Meanwhile, Nightmare, with his servant Tira, wanting to get together the Soul Edge fragments to consummate Soul Edge, forced several warriors, including Astaroth, Sophitia, and Voldo into servitude, while Siegfried, having recovered, set out to confront Nightmare. The two clashed for the second time in the Tower of Remembrance, where Siegfried managed to destroy both Nightmare and Soul Edge, seemingly once and for all.
Seventeen years later, still, Soul Edge had reformed itself, as did Nightmare, who had possessed a swordsman and became the male monarch of Hungary under the allonym "Graf Dumas". His erstwhile servant, Tira, did not have him and intended to search for a new vessel for Soul Edge. She eventually constitute her at present-dead nemesis, Sophitia's girl, Pyrrha Alexandra, whom she had one time kidnapped to blackmail Sophitia, who had Soul Edge's ability in her blood. Though successful in advising her to attack and impale the people who had ostracized her, Tira was confronted by Pyrrha'southward long-lost brother, Patroklos Alexander, formerly a warrior under Graf Dumas, who had made his life's goal to find his sis and avenge his mother'south murder. While he was able to bring her back, they were confronted by Nightmare and Pyrrha awakened her Soul Border powers. She was disappointed when Patroklos was hesitant in accepting her, and decided to follow Tira once again. Patroklos was named equally Soul Calibur'due south new wielder afterwards past Siegfried and as well purified the holy sword through the help of several Asian warriors, before going on an all-out battle in Europe. Nightmare was eventually killed by Siegfried's subordinate, Z.West.E.I., who was immediately wounded by the possessed Pyrrha, who proceeded to battle Patroklos. Patroklos accidentally killed his sis, just was given a 2d run a risk past Edge Master to purify Pyrrha without killing her. However, Patroklos was trapped subconsciously to fight Soul Calibur'south spirit, Elysium, the one who had guided him all this fourth dimension, every bit she was angry at him for sparing his malfested sis. After defeating Elysium, he aslope Pyrrha pierced Soul Calibur with Soul Edge, afterward which he accustomed to alive with his sister regardless of who she is.
In a parallel timeline, the events after 1583 have been altered. While traveling to Ostrheinsburg to face up Nightmare, Kilik and his companions were aided by Grøh of the Aval Organisation, a group created by the late Male monarch Arthur to use Soul Calibur to defeat Soul Border. A few characters have learned of the dark future that was to come, and take started to work on changing that hereafter. Zasalamel received a alarm from his futurity counterpart of the mistakes that he would make, and decided to be a leader for mankind instead of seeking for a permanent expiry. Cassandra Alexandra, younger sister of the holy warrior Sophitia, was given a warning by her original timeline analogue, who had been stuck inside the Astral Chaos and became malfested. The warning was about Sophitia's death and Pyrrha's malfestation in the time to come, and the new Cassandra gear up off to prevent the tragic fate of her family. Meanwhile, Azwel, who had been a member of the Aval Organisation but betrayed them, set most to create the "Ultimate Seed," which was similar to the original Evil Seed. But his plans were thwarted by the Conduit, a warrior who had the power to absorb astral fissures and who was aided by Grøh. Only the Conduit later had to fight Grøh, who had succumbed to his malfestation. The Conduit will either kill or spare Grøh, depending on their actions from their journeying.
Characters [edit]
The Soul series features a wide variety of characters hailing from diverse countries, backgrounds, and disciplines. Most characters typically have their own reasons in partaking their journey, although they oftentimes meet and collaborate with each other and most as well share a common goal; finding either the cursed sword Soul Border or its holy analogue, Soul Calibur. As the game is ready in the belatedly 16th century, many real-life events happening during the timeline oftentimes influence the story, 1 case existence Oda Nobunaga as the initiator for Yoshimitsu's journey to find Soul Edge.
Out of all the characters in the serial, 4 characters have appeared in all nine games so far: Cervantes, Mitsurugi, Siegfried and Nightmare, the latter 2 making 1 appearance each as an alternate costume to each other. 4 characters: Astaroth, Ivy, Sophitia, and Taki have come shut, actualization in eight games. Other characters who do non appear often make cameos or are commented upon in-game. While continuously beingness revised in each game, the grapheme lineup generally stay consistent until Soulcalibur Five, in which a major time skip is done and the character roster undergoing major changes, with former mainstays being replaced past their younger successors.
The series is notable for its inclusion of characters from other series actualization every bit guests. Since Soulcalibur Ii, every consecutive game have hosted guest characters, normally from other Namco franchises, although more than recent games have branched into titles developed by other companies, such as The Legend of Zelda, Spawn, Star Wars, God of State of war, Assassin's Creed and The Witcher. The guests, though, can simply announced in one game due to licensing. Invitee characters who have appeared in the series include Heihachi Mishima, Devil Jin, King, Ling Xiaoyu, Asuka Kazama, and Jun Kazama from Tekken (the latter five as attires for custom characters), Link from The Legend of Zelda, Spawn from Spawn, Lloyd Irving from Tales of Symphonia, KOS-MOS from Xenosaga (as an attire for custom characters), Darth Vader, Yoda, and The Apprentice from Star Wars, Kratos from God of State of war, Ezio Auditore da Firenze from Assassin's Creed, Geralt of Rivia from The Witcher, 2B from NieR: Automata and Haohmaru from Samurai Shodown. Other than featuring characters from other serial, the series' characters accept also appeared in other video games also, including the Ridge Racer serial, Pac-Man Fever, Blast Courtroom Tennis Pro Tournament two, Queen's Gate: Spiral Chaos, Musou Orochi 2 Ultimate, every bit well every bit crossover titles such as Namco × Capcom and Project 10 Zone two.
Other media [edit]
Books [edit]
A five-volume manhua based on Soulcalibur (劍魂 Jiànhún lit. translation 'Soul of Sword') was published in 1999 by author Mó yì (魔翼) and was published by Qingwen (青文). A separate two volume manhua titled Soulcalibur: Spirit Sword (靈神劍, Ling Shenjian, lit. translation: Spirit Holy Sword) was released in 1998 that retold the events of the beginning game but with Hwang as the central character in a setting with Sci-Fi elements. A two-volume novelization was written by Tobita Mandom (supervised by Projection Soul), illustrated by JUNNY, and published by Shueisha in Japan in 2012. Several guide and fine art books were published in Nippon for various installments of the series by Namco, Enterbrain, Gamest, Nintendo and Five Jump.
Soundtracks [edit]
Ii soundtrack albums were released for Soul Edge, and one album for each of Soulcalibur, Ii, Three, IV, Five and Vi.
Traditional games [edit]
Soulcalibur serial characters were featured in the 2006 collectible card game Universal Fighting System. Taki and Ivy were also the discipline of a 2011 erotic gamebook in the Queen'due south Gate serial. Pyrrah was later on included.[15]
Film adaptation projection [edit]
During spring 2001, the martial arts film star Sammo Hung appear plans for a motion picture adaptation of Soulcalibur entitled Soul Calibur: The Movie. The movie was to exist directed by Hung and would be produced by Alan Noel Vega, Michael Cerenzie, Sam Kute and Joseph Jones. According to a statement posted on his website, the motion-picture show upkeep would need to exist $50 meg, locations were to include Eastern Europe and Communist china, and the special effects would be washed by Rhythm and Hues Studios because of their relationship with Namco.[16] In 2004, Warren Zide's Sony-owned Anthem Pictures acquired the rights to arrange the game to film, which would be produced by Matthew Rhodes and Noel Vega and released in 2007.[17] It has been stated that the film's plot "revolves around ii warriors who are called past Shaolin monks to recover and destroy a powerful sword that has fallen into the hands of an evil prince who plans to use it to open the gates of hell and destroy the globe."[18] The now-defunct teaser website for the motion picture (soulcaliburthemovie.com) contained a citation from Nostradamus. The picture show remains in development hell.
Reception [edit]
The Soulcalibur series is a successful fighting game franchise. As of 2012, the Soulcalibur series had sold more than 13 million units worldwide,[xix] with that number, equally of 2018, rising to more than 15 meg.[twenty] As of July 2021 the series has crossed over 17 1000000 units of game worldwide.[21] The series has been rated favorably for the majority of its main series titles.
References [edit]
- ^ "The Making Of: Soul Calibur". NowGamer. Retrieved 2013-08-11 .
- ^ Projection Soul Archived 2008-12-xvi at the Wayback Auto. IGN. Retrieved on 2008-12-10
- ^ "Soul Blade for PlayStation Review". GameSpot. 1997-04-03. Archived from the original on 2009-09-25. Retrieved 2008-01-26 .
- ^ "Soul Blade review". IGN. 1997-03-03. Archived from the original on 2008-12-16. Retrieved 2008-01-26 .
- ^ "Soul Calibur XBLA Stripped of Mission Mode, Contradicts Namco Promise of No Major Subtractions". Retrieved 2008-07-03 .
- ^ THX Certified Game Titles Archived 2008-09-17 at the Wayback Car. THX. Retrieved on 2008-12-10
- ^ "Soulcalibur: Lost Swords Is A Complimentary To Play Soulcalibur Fighting Game". Siliconera. Retrieved 2013-09-10 .
- ^ Cavalli, Hostage (2013-10-02). "Namco Bandai trademarks 'Soulcalibur: Unbreakable Soul'". Joystiq. Retrieved 2013-11-29 .
- ^ "Namco Bandai Trademarks Soul Calibur: Unbreakable Soul - Crook Code Key". News.cheatcc.com. Retrieved 2013-11-29 .
- ^ "Namco Bandai Trademarkes Soulcalibur: Unbreakable Soul In The states". Gamerevolution.com. 2013-ten-16. Retrieved 2013-11-29 .
- ^ "Soulcalibur: Unbreakable Soul Appear For Mobile". Siliconera. 2014-04-22. Retrieved 2014-04-23 .
- ^ "Bandai Namco Unveils Upcoming Slate of Mobile Games at Global Gamers Day 2014, Including Pac-Human Championship Edition DX+". 148Apps. 2014-04-22. Retrieved 2014-04-23 .
- ^ "Soulcalibur: Unbreakable Soul Revealed, It's Kind Of Like A Carte Game". Siliconera. 2014-05-08. Retrieved 2014-05-08 .
- ^ "SOULCALIBUR Unbreakable Soul". Metacritic.
- ^ (in Japanese) クイーンズゲイト公式ホームページ, Queen's Blade.
- ^ "Sammo Hung'south Soul Calibur? - News". Nintendo World Report. Retrieved 2013-08-xi .
- ^ Kelpek, Patrick (2006-04-18). Soul Calibur Movie In 2007 Archived 2007-09-27 at the Wayback Car. 1UP.com. Retrieved on 2008-12-ten
- ^ "Games-to-Moving-picture show: Soul Calibur - IGN". Thousand.britain.ign.com. Archived from the original on 2013-01-03. Retrieved 2013-08-11 .
- ^
- Series sales up to January 27, 2012: 12 one thousand thousand ("...And Ezio sharpens Calibur's chances" (Press release) (in Japanese). MCV. 2012-01-27. Retrieved 2012-01-27 . )
- Soulcalibur V sales from January 31, 2012 to June 30, 2012: i.38 one thousand thousand ("Financial Highlights for the Showtime Quarter of the Fiscal Twelvemonth Ending March 2013 (April-June 2012)" (PDF). Namco Bandai Games. Namco Bandai Holdings. August ii, 2012. p. 3. Retrieved 2 September 2012. )
- ^ https://www.famitsu.com/news/201809/13164002.html
- ^ Romano, Sal (2021-07-21). "Soulcalibur VI sales top ii million". Gematsu . Retrieved 2021-07-21 .
External links [edit]
- Official website
cardenasevied1952.blogspot.com
Source: https://en.wikipedia.org/wiki/Soulcalibur
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